My Journey in Creating Sun and Moon Survivors Dev Log 3
Dev Log 3 of Project Sun and Moon
Dev Log 3 of Project Sun and Moon
Choo Choo Charles Creator Gavin, gave two videos about why you don’t one to make games (persuading you not to make games its a lousy business) and another for those that want to make games and be in the industry. I feel that making Games is not for everyone
Steam is now an algorithm game. Learning to market your game you need to get into the Discovery Queue.
A though about being an Employee vs Doing Indie Games
Kingdom Come Deliverance 2 demonstrates that CryEngine still holds a significant place in delivering immersive, high-quality 3D gaming experiences. In an industry where engines like Unreal have broadened their focus to cater to diverse applications
I am thinking of doing an Overlap or have been trying and failing at it. I am glad I did not Quit My Day Job last year and try to join the games industry going ALL-IN with so many layoffs happening I am relived I did not do it. Instead
Prytarian Media New Companies Launched Possibility Space, Crop Circles Games but Shut Down
I learned about this game from Nihilistic Software when I was getting started in animation. As I am researching the Vampire Genre, this old video of how they used Maya popped up thanks to YouTube algorithm being able to recommend me old stuff. Currently for my Project Sun and Moon
UI Main menu for Project Sun and moon
Craig Mullins art for Age of Empires Mobile
Gaijin Entertainment Dagor Engine ready to take on Unreal 5 Visuals - War Thunder Gaijin Entertainment Game Engine
How to Survive the AI Apocalypse.